GENERAL: Humans often possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in most the world. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Human curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.
PHYSICAL DESCRIPTION: The physical characteristics of humans are varied throughout the world. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live.
RELIGION: As human societies differ throughout the world, so do their religious beliefs. Many a war has been fought based solely on the religious differences between two societies. The areas where human populations reside at times dictate their religious affiliations as the forest or wilderness tribes tend to follow deities of nature more often than those of war or magic, and those in larger cities tend towards deities of wisdom or trade. No single religion is dominant in human society, nor is it believed than any ever was dominant, again showing the diversity of the human race.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). As with all races of the island, dwarves may devote two (2) language slots to study a language not listed here.
SNOGARD ISLAND HUMANS: The majority of those banished to the island were human, and that majority still exists upon the island. The human drive has not only allowed for the growth of several population centers on the island, but has also built a great library of knowledge as well. Stories passed on by all of the races have been collected and preserved and access is barred to no one. It is here that the island’s inhabitants come to learn of their past and of the rest of the world, although the information is now more than 15 centuries old. Human children are encouraged to study at the library at least two days a week and most do just that. The human population as a whole is above average in intelligence. There are many mages that work constantly on not only improving life on the island, but also scouring through various texts to try and find information to help in returning to and reclaiming their original homelands.
ABILITY SCORE MODIFICATIONS: +2 to One Ability Score