GENERAL: Since elves and humans first came into contact with each other, the humans have held up elves as models of physical perfection, seeing in the fair folk idealized versions of themselves. For their part, many elves find humans attractive despite their comparatively barbaric ways, drawn to the passion and impetuosity with which members of the younger race play out their brief lives. Sometimes this mutual infatuation leads to romantic relationships. Though usually short-lived, even by human standards, these trysts commonly lead to the birth of half-elves, a race descended of two cultures yet inheritor of neither.
PHYSICAL DESCRIPTION: Half-elves stand taller than humans but shorter than elves. They inherit the lean build and comely features of their elven lineage, but their skin color is dictated by their human side. While half-elves retain the pointed ears of elves, theirs are more rounded and less pronounced, taking on the qualities of the human parent. A half-elf’s human-like eyes tend to range a spectrum of exotic colors running from amber or violet to emerald green and deep blue, a sure sign of a half-elf to those of keen eye.
RELIGION: While half-elves sometimes find it difficult to fit in to either human or elvish societies, they feel no compulsion to follow either side’s religious views. Half-elves worship whatever god they feel drawn to, whether it be an elven deity of magic and knowledge, a human deity of strength and battle, or a entity devoted to death and destruction. This tends to draw even more scrutiny from human and elvish communities that the half-elf may be affiliated with.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light (see low-light vision).
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two favored class at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). As with all races of the island, dwarves may devote two (2) language slots to study a language not listed here.
SNOGARD ISLAND HALF-ELVES: While the numbers of true elves banished to the island was relatively few, those who were among the original banished mated not only with their own kind, but with humans as well. There may be but a dozen or so true elves left, but the half-elf population continues to grow on the island. The dislike of the half-elven “bastard” has long been erased in the human population and many half-elves are prominent leaders on the island.
ABILITY SCORES MODIFICATIONS: +2 to One Ability Score