GENERAL: Gnomes trace their lineage back to the mysterious realm of the fey, a place where the things considered “normal” by gnomes are seen as mysterious and strange by other races. Unknown forces drove the ancient gnomes from the realm of the fey long ago, forcing them to seek refuge in this world. Despite this, gnomes have never completely abandoned their fey roots or adapted to mortal culture. They tend to act as outsiders and are also seen as such by many races of the world.
PHYSICAL DESCRIPTION: Gnomes are one of the smallest of the common races, generally standing just over 3 feet in height. Their hair tends toward vibrant colors such as the fiery orange of autumn leaves, the verdant green of forests at springtime, or the deep reds and purples of wildflowers in bloom. Similarly, their flesh tones tend to be an earthy brown or light tan color. Gnomes possess highly mutable facial characteristics, and many have overly large mouths and eyes, an effect which can be both disturbing and stunning, depending on the individual.
RELIGION: Unlike most races, gnomes do not generally organize themselves within classic societal or religious structures. Whimsical creatures at heart, they typically travel alone or with temporary companions, and rarely discuss any religious affiliations with those companions. Among their own kind, especially with their own kin, gnomes tend to worship gods devoted to nature, magic, or craftsmanship.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. As with all races of the island, dwarves may devote two (2) language slots to study a language not listed here.
SNOGARD ISLAND GNOMES: It is a rare occurrence to meet a gnome on the island, but there are some to be found. After having been displaced many generations ago from the world of the fey, those gnomes that were displaced once again and banished to this island have a very sour attitude towards the outside world at this time. Those that do live on the island tend to keep to themselves and stay far away from the affairs of the other races.
ABILITY SCORE MODIFICATIONS: +2 Constitution, +2 Charisma, –2 Strength