GENERAL: Dwarves are a stout race usually living in well-hidden cities within the mountains. A dwarven adventurer is seldom a lighthearted, free-caring soul; they instead tend to be very dour and devoted to whatever cause they are currently affiliated with. Dwarves have had a long-standing hatred for orcs and goblins which goes far back in the world’s history as these three races constantly battled among one another.
PHYSICAL DESCRIPTION: Dwarves are shorter than most humans by about a foot. They are considered medium in size but are stocky, with a wide, compact body. Some gain exceptional strength from their mining experience within their mountainous homelands. Both male and female dwarves pride themselves on the length of their hair and male dwarves, as well as some females, adorn their beards with intricate braids that show not only their home tribe, family history, and station within their tribe, but their battles as well. A beardless dwarf is an abomination to other dwarves, regardless of tribe, and are shunned by all within the race.
RELIGION: Dwarves are strongly driven by tradition within their race and culture. Therefore, most dwarves encountered are warriors or warrior-priests. Their strong sense of honor and justice leads them to form strong bonds with those who share a similar interest, usually regardless of racial differences. They tend to build intricate stonework temples devoted to gods of power and battle within their communities.
Darkvision: Dwarves can see up to 60’ in the dark.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. As with all races of the island, dwarves may devote two (2) language slots to study a language not listed here.
SNOGARD ISLAND DWARVES: A few of the originally banished population were dwarves. As such, they have learned throughout their time on the island to place some of their hatred for orcs and goblins aside and at least tolerate these other races. Their distrust is still deep for either race, and their tempers may be rather short at times when dealing with the obnoxious orc or the sneaky goblin, but they have learned to co-exist and work together for the common good of the island.
ABILITY SCORE MODIFICATIONS: CON: +2, WIS: +2, CHA: -1