I use a program called Hero Lab to aid in character creation tasks. I am currently learning how to create my own files for custom races so that I can create the characters for this campaign, since they are slightly different than the “normal” character created with the rule books.
GENERAL CHARACTER INFORMATION
- 15-point ability score buy, as defined in the Core Rule Book. While I see the campaign as becoming more of a “high fantasy” campaign, there are little extras the original characters have to allow them to be successful later in the campaign without the sometimes unbalancing 20-point buy.
- NO EVIL ALIGNMENTS WITHIN THE PARTY! This may change as the game progresses through cursed items, magical spells, or alignment slips, but no character is allowed to begin with an evil alignment.
- All characters need at least a small back story. I realize that it is a limited area where the characters originate, but a short back story of some childhood adventure which lead the character to their chosen class, a dream of some magical battle, or even a background of their family not only adds depth to the character and to the party, but gives the GM possible side treks and adventure/encounter options. The back story can be just a paragraph long, but the longer, the better.
- Some of the extras mentioned earlier include:
Each character will likely possess some minor innate spell-like ability, which will be usable a very limited amount of times per day. These could include light, detect magic, acid arrow, or possibly even stronger spells such as cure light wounds or magic missile. The strength and availability of these spell-like abilities are initially unknown to the characters (although they will know what ability they possess). These abilities are randomly determined by the GM.
The option to learn different, less-common languages (if I can create the proper custom class options in Hero Lab) by using two language slots to learn one less-common language.
The possibility of an heirloom weapon (appropriate to the character’s class) or a low-level spell book passed down from a family member at character creation. These are also randomly determined by the GM.